Nov 06, 2007, 06:07 AM // 06:07
|
#181
|
Jungle Guide
Join Date: Jun 2007
Location: IGN: Ingame Notoriety
Guild: IGN: Ingame Notoriety
|
Quote:
Originally Posted by ThePowerGlove
2) Make it so you can exchange Balth faction for gold, say 5 Balth=1 gold. That gets real rewards out there and gives people with UAX something to dump their stuff into
|
Agreed with everything (especially suggestion #3) else except above suggestion. Even with that conversion rate, RA wil become a new haven for gold farming bots. Maybe something along the lines of PvP rewards like Tournament Reward Tokens, but with lesser value would be more appropriate.
|
|
|
Nov 06, 2007, 06:16 AM // 06:16
|
#182
|
Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
|
Quote:
Originally Posted by Foe
Its awful, if i wanted to cap shrines and hold alters id go pve. Surely there is another way to generate interest in hb..I dunno maybe leave the maps in and disable the pve stuff. They apparently thought hb would be a smashing success on par with gvg, its not, dont force those of us who enjoy ta to play it plz. Why cant ta remain pureish 4v4 pvp...
|
I'm going to quote something Squidget said on the QQ forums because he's 100% correct: "HvH shrines have always been a much more interesting gametype than elimination. They force movement-based builds and strong skirmish templates, and solve a lot of the build wars problems brought up by pure annihilation maps."
Anything that discourages gimmicky builds (that often fail when forced to split) is a good enough for me.
HB maps in TA are excellent. Gg Anet
Quote:
Originally Posted by Master Ketsu
+ one of those gametypes ( HB for you slow ones out their ) Is completely unbalanced in favor of the shadow step mechanic. Everything going /A = ftl.
|
I think your point is pretty flawed because if you choose to run Recall (for example) on your players you're crippling yourself for the elimination maps...
|
|
|
Nov 06, 2007, 06:33 AM // 06:33
|
#183
|
Lion's Arch Merchant
Join Date: Nov 2006
Location: ign: Cytherea of Athens
Guild: We Made Mallyx Tap [Out]
Profession: R/
|
/SIGNED X ∞
i go to RA to kill stuff.. if i wanted to cap id AB remove it ASAP
|
|
|
Nov 06, 2007, 07:01 AM // 07:01
|
#184
|
Desert Nomad
|
Quote:
Originally Posted by RhanoctJocosa
I'm going to quote something Squidget said on the QQ forums because he's 100% correct: "HvH shrines have always been a much more interesting gametype than elimination. They force movement-based builds and strong skirmish templates, and solve a lot of the build wars problems brought up by pure annihilation maps."
Anything that discourages gimmicky builds (that often fail when forced to split) is a good enough for me.
HB maps in TA are excellent. Gg Anet
|
If you've been playing TA over the weekend, you'll know what Squidget says isn't true in practice.
Gimmicks like R/P, A/Mo and D/P are actually encouraged by the new maps because they are strong skirmish templates which can kill or survive against most things 1v1. The only gimmicks I can think of which are less viable now, are spike builds (which weren't a problem in the first place) and dual-hexers. The rest, including Warmongering poop'n'thump, smite'n'thump and D/Mo Zergway are still very much viable.
As for build wars, I suggested in the other TA thread that build wars wasn't a problem for a decent group running balanced. A standard melee/ranger/antimelee/monk team could beat 99% of the gimmicks in TA if played well, and 100% if played perfectly.
He has a point when he said that it was a more "interesting" gametype, but I still hold that most TAers aren't looking for tactical, movement-based play because it's simply not fun to them (the majority of TAers I've spoken to dislike the new format, even if they know how to play them).
Having played TA over this weekend, I'd say the amount of gimmicks has actually gone up. So I don't know where people are getting the idea that HB maps discourages gimmicks, because in the end, it hasn't.
Last edited by Sab; Nov 06, 2007 at 07:04 AM // 07:04..
|
|
|
Nov 06, 2007, 07:37 AM // 07:37
|
#185
|
Jungle Guide
Join Date: Jun 2006
Profession: Mo/
|
How can anet expect people in RA to even be remotely organized enough to not run around like chickens with their heads cut off on HM maps.
Anet ruins halls by adding cap points, then they move on to RA/TA; causing destruction along the way.
When can we expect the flag stand in gvg to be replaced a cap point?
Fail anet .... change it back, although you never listen to your players... ruined halls, result: all good players leave halls / the game; ruin TA, expect to lose more. gl selling copies of GW2
|
|
|
Nov 06, 2007, 12:43 PM // 12:43
|
#186
|
Pre-Searing Cadet
Join Date: Jan 2007
Guild: Esoteric Warriors
|
remove please
|
|
|
Nov 06, 2007, 12:49 PM // 12:49
|
#187
|
Frost Gate Guardian
|
shrine capping makes more sense for TA than HB.(considerin u're playin with 4humans)
i'd love HB without shrines. (just force teams to move to a center area or suffer heavy degen after 20 sec.) after 10 muntes=draw
|
|
|
Nov 06, 2007, 01:57 PM // 13:57
|
#188
|
Krytan Explorer
Join Date: Nov 2006
Profession: W/
|
Quote:
Originally Posted by mafia cyborg
shrine capping makes more sense for TA than HB.(considerin u're playin with 4humans)
i'd love HB without shrines. (just force teams to move to a center area or suffer heavy degen after 20 sec.) after 10 muntes=draw
|
TA was never meant to cap shrines. And not to mention how many TAer's hate shrine capping. TA is more of a teamwork death match.
|
|
|
Nov 06, 2007, 02:02 PM // 14:02
|
#189
|
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
|
This topic should be renamed: Remove hb from GW plz.
|
|
|
Nov 06, 2007, 03:16 PM // 15:16
|
#190
|
Banned
|
Quote:
Originally Posted by Yanman.be
This topic should be renamed: Remove hb from GW plz.
|
well played sir
Well for those of you who didnt know ta was a bastion of balance. Sure there are gimmicks that pass through but they are short lived. The good teams/players always run balance when they are playing for glads/wins. Ta was one of the few places shielded from imba skills due to the fact you cant bring 5 copies of some broken ass skill or obliterate the games boundaries to produce imba effects. If they want more ppl to ta then simply make a new reward...thats all..its not rocket science. There is something or someone wrong in the anet team...somewhere cause and effect is lil understood principle or the ppl who make these decisions are not receiving reliable/clear data and or feedback.
Up until this weekend a good balance team>every known "gimmick" to date. 3 coppies of one skill? make that 2 in ta rangers are gods not rits/para . gg
|
|
|
Nov 06, 2007, 03:22 PM // 15:22
|
#191
|
Desert Nomad
|
Quote:
Originally Posted by loreal
remove please
|
QFT
1234567
|
|
|
Nov 06, 2007, 03:27 PM // 15:27
|
#192
|
Krytan Explorer
Join Date: Oct 2007
Location: calgary, alberta, canada
Guild: The Crimson Knighthood [CRIM]
Profession: W/
|
no one answers me but il try AGAIN...
what is TA??:?
|
|
|
Nov 06, 2007, 03:50 PM // 15:50
|
#193
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Quote:
Originally Posted by Chik N Nuggets
no one answers me but il try AGAIN...
what is TA??:?
|
Team Arenas.
|
|
|
Nov 06, 2007, 04:00 PM // 16:00
|
#194
|
Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
|
Quote:
Originally Posted by RhanoctJocosa
I'm going to quote something Squidget said on the QQ forums because he's 100% correct: "HvH shrines have always been a much more interesting gametype than elimination. They force movement-based builds and strong skirmish templates, and solve a lot of the build wars problems brought up by pure annihilation maps."
|
That would be true if the shrines were even remotely balanced, the morale meter was a tiebreaker instead of the best way to win, and teleport based builds were impossible or at least really hard to execute. Since those things aren't likely to happen, it's a crappy, gimmicky format that mostly revolves around how many teleports and solo spikers you have.
|
|
|
Nov 06, 2007, 04:21 PM // 16:21
|
#195
|
Lion's Arch Merchant
Join Date: Feb 2007
Location: England
Profession: R/
|
QQ some more
|
|
|
Nov 06, 2007, 05:27 PM // 17:27
|
#196
|
Lion's Arch Merchant
|
Well I'm a TA player and I'd like to disagree with all this sentiment
I really like the fact that a new (for TA) mechanic has been added to TA; I think forcing people to run builds that are capable of splitting and a bit more flexibility with morevement etc really helps introduce some more diversity.
Plus, simply, when the TA maps have been the same for a very long time, new maps + new fights is nice just for the sheer novelty value.
So, imo, as a TA player, I'd say keep the HB maps in TA. Possibly, if people really do hate capping shrines so much, you could keep the maps, but remove the shrines (i.e turn them into standard deathmatches).
However: in RA? No way. Remove. As has been said, RA is about jumping in for quick fights, possibly with unorthodox builds. Shrine-capping and more lengthy matches seems very unsuited to this.
|
|
|
Nov 06, 2007, 05:28 PM // 17:28
|
#197
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Quote:
Originally Posted by Darko_UK
QQ some more
|
Learn what QQing means before you complain about it (thus QQing yourself).
QQ is irational bitching. This is constructing a logical arguement about why this game type isn't good.
|
|
|
Nov 06, 2007, 05:47 PM // 17:47
|
#198
|
Frost Gate Guardian
|
Hero battle maps should be removed from RA and TA. (especially RA!)
The reason people like RA is, it's random, fast and simple.
Now we have to bring one running skill for Hero battle maps.
And I don't want to drop rez at all.
Hero battle takes time and it's boring to some RA lovers.
I refused to play arena last weekend because of it, although the reward is doubled.
So please remove them.
Last edited by ManMadeGod; Nov 06, 2007 at 05:50 PM // 17:50..
|
|
|
Nov 06, 2007, 07:03 PM // 19:03
|
#199
|
Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
|
Quote:
Originally Posted by Yanman.be
This topic should be renamed: Remove hb from GW plz.
|
QFTX12 characters
|
|
|
Nov 06, 2007, 07:43 PM // 19:43
|
#200
|
Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
|
HB maps take to long.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:20 PM // 20:20.
|